Mod is feature complete and bug-free (I hope). If you have problems, there is a chance that something in your load order broke functionality of this mod. Even if there are still some issues that I missed - I won't fix them.
USSEP CLLF WACCF Needs patches for mods that are touching MerchantRiftenGrandPlazaGrelkaChest, MerchantWindhelmCandlehearthHallChest, MerchantWindhelmHilleviChest containers. Needs patches for mods that are touching Shahvee, ScoutsManyMarshes, StandsInShallows actor records (for example: patch for AI Overhaul is needed).
I cannot get this mod to work to activate in my mod manager. Not sure if anyone else is having this issue but after I go through the installer it does not show that it installed properly
I know you have said that the mod is bug-free, and that support has ended, but two containers in the mod seem to be bugged: https://imgur.com/a/bwBoa6b In both there is an item with probably a broken id, which obviously doesn't appear in-game. I'm curious for which item is it, and I can fix the plugin for you if you want
Can I please get access to the original 1.0 version of the mod? This version makes changes to the palace that are incomaptible with Palaces and Castles enhanced, which I use.
I can't install this mod. It just keeps saying "an error has occurred during install". The very first version you released wasn't like that, but the updated ones are. I'm using NMM
Probably a really stupid noob question, but help please? When I go to install this mod (using NMM) I am given options that I don't understand:
More Racism - CRF LotD YASH Economy Overhaul Patch; ESPLite plugin (ESPs with the ESL flag). More Racism - LotD YASH Economy Overhaul Patch; ESPLite plugin (ESPs with the ESL flag).
Are these referencing required mods? If so, which one(s)? If I don't have any of the mods referenced, does it matter which option I pick? It insists that I choose one, but I'm not sure which...any help or guidance, please? This mod looks incredible and I would love to add this realistic (unpleasant!) element to Windhelm, thank you!
Even cooler: Imagine being a Thalmor rookie who's a big time believer, and then getting caught up in the main storyline and realizing you're the Dragonborn, after which you discover the true intent of the Thalmor, rebel against them, save both sides of the Civil War, and defeat Alduin... that's like the final peak form of the Skyrim story.
Despite my own dislike of racism, I love the idea of this mod. Like many others in the comments have said, I also felt that the allegedly "racist" city of Windhelm has always been surprisingly welcoming to every Khajiit or Argonian character I've played. My Argonian never got thrown out of the inn or refused service, or even verbally assaulted, despite what all the dockworkers say. I also love the feature that allows Argonians back into the city after an Imperial victory. It gives an extra incentive to help liberate Windhelm from Ulfric.
A lot of people did "bat" their eye when Morrowind had a vassalage with the Empire. Imperials hate slavery too since they suffered the same under the Ayleids.
But now, Skyrim is still part of the Empire but the Empire have abandoned Morrowind after Oblivion Crisis and the Great War, so they are in many ways out of Empire's control or interests, that is why there is no mention of slavery (other than Bethesda's oversight)
I think he's referring to the common trope of all Windhelm residents being described as racist in online forums, and suggesting that a double-standard exists, as Dunmer historically enslaved the Argonians. I'm not familiar enough with Nirn history to know if his assessment has a solid basis, but I believe that's where @fegaman is coming from, unless I'm mistaken.
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Development: ENDED
Support: ENDED
Mod is feature complete and bug-free (I hope). If you have problems, there is a chance that something in your load order broke functionality of this mod. Even if there are still some issues that I missed - I won't fix them.
FINAL VERSION
-1.4-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
USSEP
CLLF
WACCF
Needs patches for mods that are touching MerchantRiftenGrandPlazaGrelkaChest, MerchantWindhelmCandlehearthHallChest, MerchantWindhelmHilleviChest containers.
Needs patches for mods that are touching Shahvee, ScoutsManyMarshes, StandsInShallows actor records (for example: patch for AI Overhaul is needed).
https://imgur.com/a/bwBoa6b
In both there is an item with probably a broken id, which obviously doesn't appear in-game. I'm curious for which item is it, and I can fix the plugin for you if you want
Everything works fine with MO2.
More Racism - CRF LotD YASH Economy Overhaul Patch; ESPLite plugin (ESPs with the ESL flag).
More Racism - LotD YASH Economy Overhaul Patch; ESPLite plugin (ESPs with the ESL flag).
Are these referencing required mods? If so, which one(s)? If I don't have any of the mods referenced, does it matter which option I pick? It insists that I choose one, but I'm not sure which...any help or guidance, please? This mod looks incredible and I would love to add this realistic (unpleasant!) element to Windhelm, thank you!
Like many others in the comments have said, I also felt that the allegedly "racist" city of Windhelm has always been surprisingly welcoming to every Khajiit or Argonian character I've played. My Argonian never got thrown out of the inn or refused service, or even verbally assaulted, despite what all the dockworkers say.
I also love the feature that allows Argonians back into the city after an Imperial victory. It gives an extra incentive to help liberate Windhelm from Ulfric.
Nords try to protect their land. everyone loses their mind
http://en.uesp.net/wiki/Lore:The_Eastern_Provinces
But now, Skyrim is still part of the Empire but the Empire have abandoned Morrowind after Oblivion Crisis and the Great War, so they are in many ways out of Empire's control or interests, that is why there is no mention of slavery (other than Bethesda's oversight)